DSP Engine: Parametric Equalizer
The Parametric Equalizer is part of the DSP Engine
For more information on accessing the DSP Engine, see here
Each DSP Engine configuration comes with a Parametric Equalizer by default. You can configure multiple equalizers if desired using the "Add Filter" button.
You can also use the Parametric EQ from inside of the Procedural Equalizer
if you only want to apply it to a subset of the channels.
When using the Parametric EQ, be sure to keep an eye on Headroom Management
to avoid clipping.
Using the Parametric Equalizer
This is one of the most beautiful audio-related features in Roon. It's worth playing with once, even if you don't end up using it.
What to do with it?
Find an EQ curve for your favorite headphones
Lots of headphones can benefit from a little bit of EQ .
The above screenshot is an EQ curve for Sennheiser HD650s that we found here
Turn up the bass and have some fun
Everyone does it once! Give yourself a little bit of extra bass. We won't tell.
Work out a killer house curve
Have some fun learning about digital filters
Roon's parametric EQ supports many of the most commonly discussed filter types. It's a great playground for learning about this stuff and experimenting with their effects on your favorite music.
DSP Engine gives you tools that can create loud or potentially damaging sounds. Experiment at low volume levels until you are confident that things are alright. If in doubt, ask for help. Getting Started Each zone has its own, independently ...
DSP Engine: Procedural Equalizer
The Procedural Equalizer is part of the DSP Engine. For more information on accessing the DSP Engine, see here. The procedural equalizer is used for advanced DSP configurations like digital crossovers, custom crossfeeds, and manual room correction. ...
DSP Engine: Speaker Setup
Speaker Setup is part of the DSP Engine. For more information on accessing the DSP Engine, see here. Speaker setup helps correct for inconsistencies in speaker placement or sensitivity. For example, if the speakers are not equal distances from the ...
DSP Engine: Headroom Management
Introduction Headroom Management is part of the DSP Engine. For more information on accessing the DSP Engine, see here. Digital signal processing can result in "clipping", or audio samples that exceed the allowed range. These samples are "clipped" to ...
DSP Engine: Convolution
Introduction Convolution is part of the DSP Engine. For more information on accessing the DSP Engine, see here. Convolution is a powerful signal processing technique commonly used for room correction, headphone listening, or surround processing. When ...
Ask the Roon Community
Thousands of Roon subscribers and audio enthusiasts are chatting over on our community site right now, join them! You don't even need a Roon subscription to sign up.
Something you can't find?
If you're still stuck, don't hesitate to
let us know
and we'll get back to you as soon as we can.