Roon is capable of reading DSD files and playing DSD to audio devices, but there are many situations where something that started out as DSD will turn into PCM before reaching the audio device.
This article should help give some insight into the underlying reasons why this happens.
As with many aspects of understanding audio processing in Roon, the Signal Path feature is a great way to understand what's going on.
Devices must support DSD to play DSD
Roon supports DSD playback to Roon Ready devices, audio devices connected directly to Roon, Roon Server or Roon Bridge, HQPlayer, and the Logitech Squeezebox Touch (when the EDO plugin is used).
Every audio device reflects a set of capabilities to Roon. If Roon doesn't think that the device can play DSD, then DSD content will be converted to PCM during playback.
If you see a signal path like this, where the only thing going on is DSD->PCM conversion and (possibly) a subsequent sample rate conversion, it's almost certain that Roon is converting because it doesn't think your device can handle DSD directly:
Devices Must Be Configured to play DSD
For audio devices connected to Roon, Roon Server, or Roon Bridge, it's important to make sure that:
- If an exclusive mode setting is available, it is enabled.
- "DSD Playback Strategy" is set to "Native", "DSD over PCM v1.0 (DoP)", or "Initial dCS Method", depending on what your hardware supports.
- "DSP Volume" controls are disabled.
If you are using a Roon Ready USB or Digital Bridge, make sure that DSD support is enabled in that product's setup interface. Sometimes this is a web page, or an iOS/Android app.
For Roon Ready bridge devices, note that in some cases enabling a software volume control disables DSD capabilities on that device.
DSD and DSP
DSD, as a representation of an audio signal, is not very friendly to digital signal processing. While it is technically possible to process audio at DSD rates, it is very processing-intensive and brings with it a set of tradeoffs and complexities. For a technical primer on some of what's involved, this paper is a good starting point.
As such, Roon currently does not support processing DSD signals directly--if the processing is requested, Roon begins by converting DSD into an extremely high-resolution form of PCM called DXD. In Roon's processing engine, the 64-bit DXD stream has the same data rate as a DSD512 stream--so there is plenty of resolution to ensure impeccable quality.
Roon is not alone in this choice--DSD content is very often mixed/mastered in a DXD environment for the same reasons, and most other software players do not process DSD directly.
If you are interested in processing DSD content from Roon without converting the DSD to DXD first, it is possible to use Roon with HQPlayer--an external piece of software that specializes in this sort of processing.
DSP Features often require DSD to PCM conversion
Assuming that your device supports DSD, the most common reason for DSD to PCM conversion is because some processing is taking place. In all cases, it should be possible to see what is going on using Roon's signal path feature.
The features that most frequently cause DSD to PCM conversion are:
For example, in this case, DSD to PCM conversion is happening because Volume Leveling
And in this case, DSD to PCM conversion is happening because the Parametric Equalizer is configured in this zone's DSP Engine:
If desired, Roon can process DSD content and output it as DSD
In this signal path, a DSD64 track is being processed with the parametric equalizer, before performing the final output in DSD256 format.
This was accomplished by choosing "DSD" output in the "Sample Rate Conversion" section of "DSP Engine". Signal paths like this one require a powerful CPU.
DSD to PCM Settings
Overview Roon supports a couple of settings related to DSD to PCM conversion. This is a technical explanation of what they do and why they are needed. You can find the DSD to PCM settings at the bottom of the Audio tab in Roon's settings window. DSD ...
DSP Engine gives you tools that can create loud or potentially damaging sounds. Experiment at low volume levels until you are confident that things are alright. If in doubt, ask for help. Getting Started Each zone has its own, independently ...
DSP Engine: Sample Rate Conversion
Overview Most people using the sample rate conversion features in Roon will be performing upsampling, which is generally considered to provide an enhancement. This effectively increases the resolution of the audio signal leaving Roon. Roon's sample ...
DSP Engine: Convolution
Introduction Convolution is part of the DSP Engine. For more information on accessing the DSP Engine, see here. Convolution is a powerful signal processing technique commonly used for room correction, headphone listening, or surround processing. When ...
When we set out to create Roon, we felt very strongly that users should have access to honest and precise information describing how their software and hardware devices are performing audio playback. We also felt that great audio hardware should be ...